Build and Conquer economy
Checked 11 October 2026. The description says to manage money, workers, population, resources, happiness, power, research, production, and city expansion. It also says a strong economy wins wars. It does not say what any of those values pay.
Saved activity beside that text: 5718 playing, 1871917 visits, 21390 favorites, 6681 upvotes, 1035 downvotes, max players 8.
Confirmed name versus unpublished number
| System | What the description confirms | What is not published |
|---|---|---|
| Money | Named as something you manage as the country grows. | No income per shop, farm, or factory. |
| Workers | Named beside population and production. | No cap and no housing formula. |
| Population | Named as a managed value. | No growth rate. |
| Resources | Named as a managed value. | No full resource list in the description. |
| Happiness | Named as a managed value. | No penalty numbers. |
| Power | Power plants are named buildings. | No output per plant. |
| Research | Named before vehicles and missiles. | No tech tree costs. |
| Production | Named, and tied to manufacturing later. | No factory recipe. |
| City expansion | The country grows into large cities. | No price for the next city size. |
| Fan income line | A fan wiki says a mainland point gives an instant twenty percent boost. | Not in the Roblox description. Not an instruction. |
How to use the table on a phone
Each system becomes its own block under 800 pixels, with the column name printed above the cell. Nothing depends on sliding a wide grid off the edge of the screen. The same rows are one table on a wide screen.
A fan page also talks about supermarkets and strip malls as the best cash buildings. The official description says shops, not a supermarket bonus. Treat the shop as a named building and leave the payout unknown. Place id 103767961452227, universe 10757247806, creator group 52990522.